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Battletech lance packs
Battletech lance packs








battletech lance packs

The cardboard backing of miniature packs is not graded.

battletech lance packs

  • In most cases, boxed games and box sets do not come with dice.
  • Due to the nature of loose counters, if a game is unplayable it may be returned for a refund of the purchase price.
  • Boardgame counters are punched, unless noted.
  • Major defects and/or missing components are noted separately.
  • Example, EX+ is an item between Excellent and Near Mint condition.
  • A "plus" sign indicates that an item is close to the next highest condition.
  • When only one condition is listed, then the box and contents are in the same condition.

    Battletech lance packs code#

    Boxed items are listed as "code/code" where the first code represents the box, and the second code describes the contents.Quantities are limited, so if you want to get stuck in, now’s the time. While the Longbow and Trebuchet are specialist bombardment machines, the Zeus and Stalker are flexible machines, more than capable of seeing off the odd flanker with delusions of making an end-run on the formation. This particular Inner Sphere Fire Lance, packs a brutal punch, with a trio of Assault ‘Mechs ready to wade straight into the stiffest fighting in an instant. Fire Lances, for instance typically sport massed racks of long-ranged missiles and weaponry and arrive in the second wave of a push to break resistance by battering aside an engaged enemy with long-ranged fire support. Unlike the dueling culture of the Clans, Inner Sphere combat doctrine often has complementing units operating in tandem. Sporting a crushing mix of heavy autocannons and advanced sensor suites, the Victor, Hunchback, Enforcerand Raven stand prepared to sell themselves dearly to slow any Clan push. The Castle Defence, upon which the Inner Sphere Urban Lance is predicated, involved turning industrial and urban complexes into strong points and making the invaders pay for every inch of ground in brutal attritional street fighting. The Bandit Defence predicated upon stringing out Clan formations and striking them repeatedly from ambush positions and overwhelming isolated units. The Inner Sphere developed two schools of thought in dealing with the seemingly inexorable Clan advance. The Stone Rhino (Inner Sphere Reporting Name “Behemoth”), Marauder IIC, Warhammer IIC, Supernova and Hunchback IIC may not be subtle machines in the slightest, but the big guns never tire. The Clan Heavy Star challenges this perception though – far too dangerous to ignore, this crushing wall of assault-weight metal is capable of ploughing straight through the stiffest of enemy resistance and bursting through on the other side leaving shattered foes in their wake. The Warhawk (Inner Sphere Reporting Name “Masakari”, Nova Cat, Cougar, Kit Fox (Inner Sphere Reporting Name “Uller”) and Fire Moth (Inner Sphere Reporting Name “Dasher”) are set to dictate the pace of any engagement with relentless salvos of crushing fire, burning the enemy to the ground, sometimes before they can even get into range.Ĭlan warrior philosophy eschews BattleMech designs in favor of OmniMechs, which are seen as far more prestigious machines, often leaving these older designs and refits in the hands of Solahma and second-line forces.

    battletech lance packs

    Reinforcements have arrived.Ī restock wave of Clan Invasion Box Sets, Total Warfare Books and Elemental Points have hit out shelves, bringing with them yet another wave of the Clan’s advanced fighting machines to smash into the wavering Inner Sphere resistance.Ĭarve up the enemy from afar with the Clan Fire Star, whose crushing long-ranged firepower ensures their warriors the choicest picks of a Zellbrigen engagement.










    Battletech lance packs